Keep score for your mahjong crew
Record each game, settle up, and see who's really winning.
mahjilla is a shared scorekeeper for the table you actually play at — your group, your rules, the standings kept honest.
Free to start · one link in, no password to remember

The scores
The standings, kept for you
Points are never typed in by hand — record the facts of each win and mahjilla does the math. Here's how a settle-up group looks.
Thursday Mahjong
Settle up · 12 games in
- +48
Mei
12 games · 6 W · 50% · 4.0/game
- +12
Bao
12 games · 3 W · 25% · 1.0/game
- -18
Lin
12 games · 2 W · 17% · -1.5/game
- -42
Alex
12 games · 1 W · 8% · -3.5/game
A recorded game
ExampleBao won off Alex
Jun 18, 2026 · value 25 · jokerless
What it paid out
Bao's jokerless win off Alex, settled across the table.
- Bao+50
- Mei-10
- Lin-10
- Alex-30
How it works
Three steps to keeping score
Form a group
Start a crew, pick how you score, and add your players — even friends who don't have an account yet.
Record each game
Tap in who won and how. The form asks only what your scoring mode needs, with a live result preview before you save.
Watch the leaderboard
Standings, win rates and points per game update themselves — for the group, and across every group you play in.
Your table, your rules
Three ways to score
Pick the one your group already plays. NMJL (American) hands, scored the way you settle them in real life.
The official NMJL home-game settle-up most tables use — zero-sum, everyone pays the winner.
- The winner collects; every other player pays based on the hand value.
- Self-pick: everyone pays double what they would otherwise owe.
- Discard win: the player who threw the tile pays double; everyone else pays the base amount.
Tournament-style tracking where only the winner gains points and nobody goes negative.
- Only the winner scores — losers stay at zero for that hand.
- Winner banks the hand value from the card.
- Self-pick and jokerless add flat bonus points you configure below.
The simplest leaderboard — count mahjs, ignore hand values and bonuses.
- One point per win. Hand value, jokers, and how they won don't change the score.
- Wall games don't add a win to anyone.
- Great when you only care who mahj'd the most.